Friday, December 15, 2017

Styles

Folk Style Wrestling

The objective of folkstyle wrestling is to force your opponent onto his back, to pin your opponent. A pin, also called a fall, occurs when any part of both shoulders or both shoulder blades (scapula) of either wrestler are in contact with mat for two (2) continuous seconds. A pin ends the match immediately. However, if neither wrestler
is pinned, the winner is the wrestler with the most points at the end of the match. There are five ways to score points in a folkstyle wrestling match: Takedown, Escape,
Reversal, Near-Fall, and Penalty.

MATCH SCORING
Move Points Description
Takedown 2 From a neutral position (both standing with neither wrestler having control) a wrestler gains control over his opponent down on the mat while the supporting parts of either wrestler are inbounds.
Escape 1 When a defensive (bottom) wrestler gains a neutral position and his opponent has lost control while at least one wrestler is inbounds.
Reversal 2 When the defensive wrestler comes from the bottom position and gains control of his opponent, either on the mat or in a rear standing position, while the supporting points of either wrestler are inbounds.
Near Fall 2 or 3

When near fall criteria are met for 2 seconds. Near fall criteria is:

  • When any part of both shoulders or scapula of the defensive wrestler are held for a least 2 seconds within four inches of the mat
  • When one shoulder or scapula is touching the mat with the other shoulder or scapula held at an angle of 45 degrees or less.
If near fall criteria are met for two continuous seconds, 2 points are awarded when the defensive wrestler is out of the predicament. If near fall criteria is met for five continuous seconds a 3 point near fall is awarded when the defensive wrestler is out of the near fall situation.
Penalty 1* A wrestler is awarded point(s) for the technical violations or infractions of the rules committed by his opponent. These points are awarded according to the penalty chart.

PENALTY CHART
Infraction Warning First Second Third Fourth
Illegal Holds No 1 pt 1 pt 2 pt Disqualify
Unnecessary Roughness
No 1 pt 1 pt 2 pt Disqualify
Unsportsmanlike Conduct
No 1 pt 1 pt 2 pt Disqualify
Stalling No 1 pt 1 pt 2 pt Disqualify
Technical Violations
No 1 pt 1 pt 2 pt Disqualify

Technical violations include avoiding wrestling by leaving the mat, grabbing clothing or headgear, incorrect starting position, locked hands.

Technical violations for false start or incorrect starting position are 1 point penalty for each infraction following two cautions. This infraction does not count toward disqualification.

Unsportsmanlike conduct- No warning, deduct 1 team point for first offense. On 2nd penalty deduct 1 team point, disqualify, and remove from premises. Includes coaches and nonparticipants.

Flagrant Misconduct- No Warning. Disqualify and deduct 2 team points. Remove from premises. Includes contestants, coaches, and non-participants.


Team Scoring

The table below shows the team points scored for an individual match in both dual meet (two teams wrestling each other) and tournament competition

Team Scoring
Won By Dual Match Tournament Match
Pin 6 Points 2 Points
Forfeit, Default, or Disqualification 6 Points 2 Points
Technical Fall won by 15 or more 6 Points 2 Points
Major Decision won by 8-14 points 6 Points 2 Points
Decision won by less than 8 points 6 Points 2 Points
In tournament competition, each time a wrestler advances in the Championship bracket he scores an additional 2 team points, each time a wrestler advances in the consolation bracket he scores an additional team point. Also, a wrestler scores team points for placing in the tournament as follows: First Place-14 points, Second Place - 10 Points, Third Place- 7 Points, Fourth Place-4 Points.